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Bunker-1-

A picture of the Bunker (1) showing the main screen that will be photographed.

The Bunker, in its first iteration, is a small underground base in the middle of Siberia, on the Severnaya plateau. At this point in time, it is under construction, and only houses a small amount of computer hardware in preparation for the Goldeneye program.

EnemiesEdit

ThemeEdit

Goldeneye 007 (Music) - Bunker02:42

Goldeneye 007 (Music) - Bunker

The Bunker (1) music.

Pad ListEdit

Basic PadsEdit

  • 00: Boris Grishenko
  • 01: Russian Soldier #2
  • 02: Russian Soldier #3
  • 03: Russian Soldier #4
  • 04: Russian Soldier #5
  • 05: Russian Soldier #6
  • 06: Russian Soldier #7
  • 07: Russian Soldier #8
  • 08: Russian Soldier #10
  • 09: Russian Soldier #11
  • 0A: Russian Soldier #12
  • 0B: Russian Soldier #13
  • 0C: Russian Soldier #14
  • 0D: Russian Soldier #15
  • 0E: Russian Soldier #16
  • 0F: Russian Soldier #17
  • 10: Russian Soldier #18
  • 11: Russian Commandant
  • 12: Russian Soldier #19
  • 13: Russian Soldier #20
  • 14: Unused
  • 15: Russian Soldier #21
  • 16: Russian Soldier #22
  • 17: Unused
  • 18: Action Block #0408 (Boris' Mainframe Position)
  • 19: Unused
  • 1A: Unused
  • 1B: Unused
  • 1C: Unused
  • 1D: Unused
  • 1E: Swivel Chair
  • 1F: Unused
  • 20: Metal Crate, Label 6 Top Corner #1
  • 21: Wooden Table
  • 22: Wooden Crate, Label 4, Darker #1
  • 23: Metal Crate w/ Skull & Crossbones #1
  • 24: Cardboard Box, Dark Arrow, Bahko
  • 25: Metal Crate, Label 6 Top Corner #2
  • 26: Wooden Crate, Label 4
  • 27: Metal Crate, Label 6 Top Corner #3 / Body Armour #1
  • 28: Wooden Crate, Label 4, Darker #2
  • 29: Metal Crate w/ Skull & Crossbones #2
  • 2A: Wooden Crate, Label 4, Darker #3
  • 2B: Cardboard Box, Red Arrow, Bahko #2
  • 2C: Desk w/ Kickplate #2
  • 2D: Cardboard Box, Red Arrow, Bahko #1
  • 2E: Cardboard Box, Red Arrow, Bahko #3 / Body Armour #2
  • 2F: Cardboard Box, Red Arrow, Bahko #4
  • 30: Ammo Crate, Tan
  • 31: Mainframe, Basic / Intro Camera #3
  • 32: Mainframe, Advanced
  • 33: Hanging Monitor Rack #1 / Intro Camera #1 / Intro Camera #4
  • 34: Hanging Monitor Rack #2
  • 35: Desk w/ Kickplate #1
  • 36: Television Monitor
  • 37: Computer Keyboard
  • 38: GoldenEye Key
  • 39: Path Network
  • 3A: Path Network
  • 3B: Path Network
  • 3C: Path Network
  • 3D: Path Network / Path #1
  • 3E: Path Network
  • 3F: Path Network
  • 40: Path Network
  • 41: Path Network / Path #1 / Russian Soldier #1
  • 42: Path Network
  • 43: Path Network
  • 44: Path Network
  • 45: Path Network
  • 46: Path Network
  • 47: Path Network
  • 48: Path Network
  • 49: Path Network
  • 4A: Path Network
  • 4B: Path Network
  • 4C: Path Network
  • 4D: Path Network / Path #2
  • 4E: Path Network / Path #1 / Start Point #3 (Demo)
  • 4F: Path Network / Path #1 / Path #2 / Intro Camera #5
  • 50: Path Network / Path #1 / Path #2 / Start Point #2 (Demo) / Intro Camera #2
  • 51: Path Network / Path #1
  • 52: Path Network / Path #2 / Russian Soldier #9
  • 53: Path Network
  • 54: Path Network
  • 55: Path Network
  • 56: Path Network
  • 57: Path Network
  • 58: Path Network
  • 59: Path Network
  • 5A: Path Network / Path #2
  • 5B: Path Network / Path #2
  • 5C: Path Network / Path #2
  • 5D: Path Network / Path #2
  • 5E: Path Network / Path #1
  • 5F: Path Network / Path #1
  • 60: Path Network
  • 61: Path Network / Action Block #0408 (Boris' Go To "2328" Pad) / Action Block #1000 (Security Guards' Spawn Point)
  • 62: Path Network
  • 63: Path Network / Action Block #0408 (Boris' Proximity Pad for Escaping)
  • 64: Path Network / Action Block #1003 (Switch into Cinema when in Room w/ Pad)
  • 65: Path Network / Action Block #040C (Boris' Escape Point)
  • 66: Start Point #1
  • 67: Camera Position
  • 68: Action Block #1003 (Bond Relocation Point for End Scene)

Advanced PadsEdit

  • 2710: Glass Door w/ Stone Frame #1
  • 2711: Glass Door w/ Stone Frame #2
  • 2712: Glass Door w/ Stone Frame #3
  • 2713: Glass Door w/ Stone Frame #4
  • 2714: Glass Door w/ Stone Frame #5
  • 2715: Glass Door w/ Stone Frame #6
  • 2716: Brown Corrugated Electronic Door
  • 2717: Unused
  • 2718: Grey Electronic Door w/ LEFT Arrow and Window #1
  • 2719: Grey Electronic Door w/ LEFT Arrow and Window #2
  • 271A: Grey Electronic Door w/ LEFT Arrow and Window #3
  • 271B: Grey Electronic Door w/ LEFT Arrow and Window #4
  • 271C: Grey Electronic Door w/ LEFT Arrow and Window #5
  • 271D: Grey Electronic Door w/ LEFT Arrow and Window #6
  • 271E: Grey Electronic Door w/ LEFT Arrow and Window #7
  • 271F: Grey Electronic Door w/ LEFT Arrow and Window #8
  • 2720: Grey Electornic Door w/ UP Arrow #1
  • 2721: Grey Electornic Door w/ UP Arrow #2
  • 2722: Surveillance Camera #1
  • 2723: Surveillance Camera #2
  • 2724: Surveillance Camera #3
  • 2725: Surveillance Camera #4
  • 2726: Alarm #1 / Go To "2328" Pad (For Alarm Activation)
  • 2727: Alarm #2
  • 2728: Wall Monitor Screen #1
  • 2729: Wall Monitor Screen #2
  • 272A: Wall Monitor Screen #3
  • 272B: Wall Monitor Screen #4
  • 272C: Wall Monitor Screen #5
  • 272D: Wall Monitor Screen #6
  • 272E: Wall Monitor Screen #7
  • 272F: Wall Monitor Screen #8
  • 2730: Wall Monitor Screen #9
  • 2731: Wall Monitor Screen #10
  • 2732: Wall Monitor Screen #11
  • 2733: Wall Monitor Screen #12
  • 2734: Wall Monitor Screen #13
  • 2735: Wall Monitor Screen #14
  • 2736: Wall Monitor Screen #15
  • 2737: Wall Monitor Screen #16
  • 2738: Wall Monitor Screen #17
  • 2739: Wall Monitor Screen #18
  • 273A: Wall Monitor Screen #19
  • 273B: Wall Monitor Screen #20
  • 273C: Main Viewing Screen
  • 273D: Unused
  • 273E: Unused
  • 273F: Unused
  • 2740: Console #1
  • 2741: Console w/ Monitor, Keyboard, Controls #1
  • 2742: Console #2
  • 2743: Console w/ Monitor, Keyboard, Controls #2
  • 2744: Console #3
  • 2745: Window Glass

NavigationEdit

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)

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