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Caverns-1-

James Bond, completing the Caverns level in the elevator.

Caverns XBLA

Ditto, in the XBLA version.

The Subterranean Caverns is the seventeenth and semifinal level in GoldenEye 007. The Caverns take place underground. Bond will walk on catwalks above water there and solid ground, as well. There is a swirling ledge thats leads up to a room. There is also a hidden way to the outlet pump controls behind some lockers in an arms cache. The guards are Janus Special Forces and they carry AR33s and ZMGs. Bond is required to get security cards for certain doors. When Bond finally finds Trevelyan again (he will be encountered when Bond first step off of the elevator; you won't find him again until you're near the end of the level), he runs to an elevator and escapes in the elevator that takes him to Cradle.

Weapons[]

  • Automatic Shotgun (Trevelyan has such, but doesn't use it. However, it is possible to find enemies with this weapon after he disappears into the elevator in the end of the level)

Enemies[]

Trivia[]

  • If you wait where Trevelyan enters the elevator long enough, dangerous respawning guards with dual wielding RC-P90s and Automatic Shotguns will appear to take Bond down.
  • If you have the Invincibility and Turbo Mode cheats on and chase Trevelyan to the elevator, you'll see he actually disappears rather than entering the elevator. This is likely a design oversight.
  • An Easter Egg exists in this level: If you shoot a certain crate, it will explode before ejecting a smaller crate, which will-upon being shot-release an even smaller crate. The process repeats until two computers come out. Then blow up the computers to get double AR33s. It is in the room with the radio to contact Jack Wade, at the glass to Bond's right upon entering.
  • When entering the room with the radio to contact Jack Wade, it is recommended to carefully shoot the Janus Special Forces quickly, because one purposely may throw a Hand Grenade to blow up themselves, scientist, and the radio, costing you failed objectives.
  • Like Facility and Archives, the multiplayer version of Caverns draws the entire Caverns single player map but renders around half of the level inaccessible with a locked door. Using a cheating device, it is possible to configure a weapon to destroy doors and access the rest of the map; everything is present, but there are no weapon spawns, ammo crates, or scenery objects in the normally inaccessible parts of the level.
  • Trevelyan carries an Automatic Shotgun in this level, but he never uses it. Data in Trevelyan's action block however shows that the developers originally planned to have him open fire at Bond at some point during the level, but for some unknown reason programmed the action block to do otherwise.
  • The background music for this mission is the longest in the game.
  • Including unarmed slappers, this level contains the most weapons in the game with 9, also containing the most dual wielding weapons with 3.

Music[]

Goldeneye_007_(Music)_-_Caverns

Goldeneye 007 (Music) - Caverns

The Caverns music.







Navigation[]

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)

Goldeneye 007 (N64) - Multiplayer Levels
Temple | Complex | Caves | Library | Basement | Stack | Facility | Bunker | Archives | Caverns | Egyptian
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