GoldenEye 007 features numerous Cheat Options that will drastically affect the way the game plays. While most only affect singleplayer, some also affect multiplayer, and very few are multiplayer only. Attempting to obtain as well as use these cheats add to the game's replay value.
Cheats can be toggled on and off at will in the cheats menu before starting play, but are initially unavailable and must be unlocked by completing specific levels on specific difficulty settings, with most also adding a strict time limit that has to be beaten. It is also possible to unlock cheats on the original Nintendo 64 version of GoldenEye 007 through the use of push-button codes; most of the codes will immediately unlock a corresponding cheat option in the cheat menu, however some will give temporary access to otherwise unavailable cheats (see Unused Cheats).
Most cheats (specifically those for singleplayer) significantly tip the difficulty of the game in the player's favour, and as a result, when cheats are active the player will be unable to select any mission or difficulty setting they have not yet completed legitimately. It is also not possible to unlock new cheats while cheats are active, even if all the criteria are met during play.
Makes Bond invulnerable to all damage.
Gives Bond every gun in the game, including several that are otherwise unavailable. The cheat does not provide ammo so it must be found in the mission or gained through the use of the Infinite Ammo cheat.
Guards are unable to see Bond and will not attack him. Note that some guards with specialized action blocks will still react to Bond's presence. This cheat can cause problems in some missions where guards must see Bond in order for the level to progress. Bond is still visible to drone guns while using this cheat. Despite being invisible, guards still seem to know where Bond is to some degree, as they will often flock to his position when one of their comrades is killed, but will otherwise not respond.
Gives Bond maximum ammunition for every weapon he possesses, and his overall ammunition reserves will not decrease when reloading.
Distorts all characters' models so they resemble Donkey Kong, with giant heads, shrunken bodies and bulky arms. It is generally considered the easiest cheat to unlock, with many players unlocking it completely unintentionally. Presumably it was designed as such to introduce new players to the unlockable cheats.
Shrinks Bond to less than half his usual height. While cut scenes will show Bond at his normal size, once play begins his viewpoint is far closer to the ground. As a result, enemies find him more difficult to hit.
Replaces bullet holes with randomly colored paint splotches. Will only affect solid objects, not enemy characters.
How to Unlock: Complete Cradle on Agent.
Bond starts every mission with a Moonraker Laser.
How to Unlock: Complete Aztec on Secret Agent.
How to Unlock: Complete Egyptian on 00 Agent.
No Radar (Multi)Edit
Disables the radar display in multiplayer. This is the only regular multiplayer-specific cheat in the game.
Greatly increases Bond's movement speed. This cheat is called "fast mode" in the mission introduction.
Greatly increases guards' animation speed. Will also affect cut scenes. This cheat is called "fast motion" in the mission introduction.
Greatly decreases guards' animation speed. Will also affect cut scenes. This cheat is called "slow motion" in the mission introduction.
Every enemy in a level will have a Rocket Launcher instead of their regular weapon. Note that due to a programming oversight, this cheat only affects guards present at the start of a mission, any that spawn during the course of the level will have their usual weapon.
2x Rocket L.Edit
2x Grenade L.Edit
2x Throwing KnifeEdit
Bond starts every mission with a pair of Throwing Knives and 8 additional knives.
2x Hunting KnifeEdit
Bond starts every mission with a pair of Hunting Knives. Note that these will always be used paired unless you pick up a single Hunting Knife in the mission.
Bond starts every mission with a pair of Moonraker Lasers. Note that these will always be used paired unless you pick up a single Laser in the mission.
In addition to the 23 cheats that can be unlocked normally, there are several additional, usually unusable cheats. These can be activated with push-button codes on the Nintendo 64, although they behave differently to the other cheats - they are not added to the cheat menu, they will be activated immediately upon entering the codes, and they will only last until the console is switched off or reset. These unused cheats can be added to the regular cheat menu with a cheating device. All of these, with the exception of Line Mode, are called NO NAME in the menu.
Extra Characters (Multi)Edit
Gives Bond maximum ammunition for every weapon he possesses. However, unlike Infinite Ammo, once the level starts ammunition is consumed as normal.
Removes all textures and color from the game, rendering everything as a black and white line drawing. Unlike all the other unused cheats, it seems likely that this was originally intended as the 24th unlockable cheat as it retains its name in the game (further evidence is that there appears to be one unused slot on the cheat menu when all other cheats are unlocked). It is not known why it was removed from the final build, or if this was intentional.
Super x2 HealthEdit
Doubles Bond's health, allowing him to take twice as much damage he normally would.
Super x2 ArmorEdit
Gives Bond full body armor that takes twice as much damage as normal.
Super x10 HealthEdit
Allows Bond to take ten times as much damage he normally would.
Bond starts every mission with a Cougar Magnum, Moonraker Laser, Golden Gun, Silver PP7, and Gold PP7 and maximum ammo for them. Interestingly these are the same guns available in the individual gun cheats.
Makes players nearly invisible in multiplayer. Unfortunately this effect only lasts until a player respawns, at which point they will be fully visible again. The official name for this cheat is unknown.
Allows you to view your coordinates and direction in a map along with which room you're currently in. The feature is reliant on the debug menu embedded in the NTSC versions of the game. As a result, this cheat will not work on PAL copies.