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Flashbangs are only used as specific, scripted points in the campaign where enemies breach the door of a room James is inside; there is always dialog suggesting they are about to use one of these grenades before they actually do. Flashbangs have a set radius of effect in which they will "blind" Bond for roughly five seconds, whiting out the screen completely; unlike other games, it does not appear to matter what direction Bond is facing in when the flashbang explodes.
A flashbang is used by two guards with SEGS 550s who open a locked door after the indoor sniping section; this is invariably fatal if caught. Luckily, the player can simply enter the room the two guards are in since they will not open fire until the flashbang goes off.
A large group of guards will breach the door into the locked-down room once Bond accesses the terminal and sees Natalya being captured. In this case the easiest way to avoid the flashbang is to back up into the small side-room directly opposite the door.
- The model is an M83, which is actually a smoke grenade.