Please note that this is the Goldeneye Wiki's article on the 2011 reimagining for the PS3 / Xbox 360. If you are looking for the article on the Wii rewrite in 2010 then you should head to GoldenEye 007 (Nintendo Wii). For other uses, see GoldenEye 007 (disambiguation)
GoldenEye 007: Reloaded
November 1 2011
GoldenEye 007: Reloaded is an HD remake of the 2010 GoldenEye 007 for the Nintendo Wii, in turn a reimagining of the classic video game GoldenEye 007. It was released for PS3 and Xbox 360 on November 1 2011. A PC release was rumored by several credible groups with a stated date of July 1, 2012, but no official information was said about it. Since then, Activision lost the license for 007 games, and so a PC port will never be made officially.
A new addition to the game is Mi6 Ops. These are small mini-missions where the player must complete the objective of the missions as fast as possible using modifiers, which can change the health of the player and enemies, certain selected weapons to start with, and if the player can kill enemies with shots below the neck. This was renamed to Marksman in Reloaded, whereas in the Wii version, it is named Hotshot.
Reloaded is similar to the Wii version, which was released the previous year. It runs on a new engine at 60 FPS and features 1080p HD quality on both PS3 and 360 versions. Because of the new engine, the AI is more realistic. This makes enemies much more deadly to face in combat and harder to take out in stealth. The new engine means that there are geometrical changes to some of the maps, such as Airfield, which ends with Bond's plane about to crash into a mountain, which did not happen in the Wii version. Despite these small changes, the maps are very much the same. Another feature is playing on 007 Classic difficulty. Like GoldenEye 007 for the N64, health does not regenerate and Body Armor must be found to increase the amount of damage that can be taken before Bond is killed. Health and Armor are shown. In the Wii version, the health and armor displays were made to look like they did in the Nintendo 64 version. In Reloaded they have their own art style, which still have chunks of health, but look much more updated with a digital look. Enemies are more aggressive and deal more damage than in other difficulties, and are also much smarter.
The story mode remains the same, including the return of Daniel Craig's portrayal of James Bond. Multi-player is also mostly the same. It has the same maps from the Wii version, and four more maps exclusive to Reloaded. Local 4-player split screen makes a return, and online matches support up to 16 players on a single server. Another exclusive to the PS3 version, is the support of PlayStation Move and the Sharp Shooter peripheral. This makes looking around and aiming using PlayStation Move makes the PlayStation version more like the Wii version's controls (using a movement controller to look around and aim).
GoldenEye 007: Reloaded was released on November 1, 2011. People who pre-ordered using Gamestop were given early access to the Classic Conflict Multi-Player mode before other buyers of the game. Players who pre-ordered using Gamestop were also given access to the Moonraker Laser and Hugo Drax, the creator of the Moonraker Laser in multiplayer. These were later given out as codes on the respective online store (PlayStation Store for the PS3 version, Xbox Live Store for the Xbox 360) in the Mi6 Edition of the game. The Moonraker Laser can only be used by Hugo Drax in the Classic Conflict multiplayer mode
There are 14 multiplayer maps. Solar, Plant, Peak and Carrier are new ones since the Wii's GoldenEye 007:
There are thirteen different game modes for online multiplayer, from the standard Deathmatch (conflict) modes to the new Escalation Mode where every time you get a kill, you get a new gun to use. The player who goes through the whole cycle of guns first wins.
The modes are:
- Team Conflict
- Golden Gun
- Black Box
- Detonator Agent
- Data Miner
- Bomb Defuse
- License To Kill
- Team License To Kill
- Classic Conflict
Online multiplayer can be used by PlayStation Network and Xbox Live, and though up to 16 players can connect to a game remotely, only one local player is allowed at a time. Multiplayer includes characters from the single player campaign, such as James Bond and Alec Trevelyan, as well as classic Bond-series characters including Jaws, Oddjob, and Julius No. Additionally, online multiplayer offers XP progression, unlockables and multipliers.
The game features local offline 4-player split screen matches, just like the Nintendo 64 version. However, even though online and offline multiplayer use the same maps, the offline versions feature limited versions of the maps, where online has the full map. Examples of this are Docks and Nightclub. In Nightclub, a double-door leading to a back area is open online, closed in offline matches. This is the same in Docks, where two doors leading to a few extra rooms is open in online matches, closed in offline matches. They are both closed because they lead to the same few rooms. Various game modifiers are available in offline split screen, such as the classic Paintball mode.
In singleplayer Bond can carry three weapons; one is always a P99, while the other two can be any combination of the others that the player can pick up in the level. While it is possible to equip two of the same weapon with different attachments, it is not a good idea, since the both weapons will draw from the same pool of ammo and the max ammo cap will be the same as if the player had one weapon.
- Submachine Guns
- Assault Rifles
- Sniper Rifles
- Torka T3 (Polish Pw wz. 33)
- Hawksman M5A (USP45)
- Kunara V (Beretta 93R)
- Wolfe .44 (Smith & Wesson Model 29)
- Compressed Air Pistol (Only available with Dr. Kananga in multiplayer)
- Moonraker Laser Pistol (Only available with Hugo Drax on Classic Conflict Mode)
- Red 96 (Mauser C96) (Only available with Red Grant in multiplayer)
- Pearl Grip 418 (Beretta 418) (Only available with Rosa Klebb in multiplayer)
- Gold Plated Revolver (Golden Wolfe .44) (Only available with Goldfinger in multiplayer)
- Golden Gun (Only available in multiplayer)
Training is a basic control and stealth tutorial which is only accessible through the "new game" option; skipping to Dam will skip over it. It consists of a short sequence on a firing range followed by an easy stealth section.
A corrupt Russian general, Arkady Ourumov, is running an arms smuggling operation from a Russian dam in Archangelsk. James Bond and his partner Alec Trevelyan are sent to infiltrate the Dam, sabotage the arms cache and if necessary eliminate Ourumov himself.
Having successfully infiltrated the Dam, Bond and Trevelyan separate to take care of Ourumov's weapon stockpile and the large fuel tanks at the heart of the facility.
Following the successful sabotage mission, Bond has to find a way to escape via the service runway before the entire facility explodes.
Having dealt with Ourumov's facility at the Russian Dam and made his escape, Bond is sent to a nightclub in Barcelona to speak to a Russian gangster named Valentin Zukovsky who has contacts with the mysterious Janus syndicate. MI6 has found that Zukovsky was recently contacted by Ourumov regarding acquisition of an EMP-hardened helicopter to replace the one destroyed at the Dam, and needs to know just how much Zukovsky knows about his intentions.
Following up on the tip-off by Zukovsky, Bond joins a security detail at the arms fair in Dubai, watching over a prototype of a stealthy EMP-hardened helicopter on a docked warship nearby.
The helicopter that Ourumov stole in Dubai has been traced to a remote Climate Change facility in Severnaya. Although it is claimed not to have military, a distress signal was sent out on the military channels. 007 must investigate what the facility is for.
After successfully infiltrating the bunker, James must investigate what is going on inside the climate change facility.
Having been captured in Severnaya, Bond and Natalya are taken to be interrogated by the Russian Defence Minister, Dimitri Mishkin, at a military Archive in St. Petersburg. Natalya attempts to explain the truth of what happened in Severnaya, but Ourumov bursts in and executes Mishkin and a guard with Bond's weapon. Taking Natalya, he calls to the guards that Bond killed the Defence Minister.
Ourumov attempts to make his escape from the Archives in a Humvee, with James hot on his heels in a stolen Russian tank. With the entire Russian military bearing down on him, Bond must move quickly in order to not lose Natalya, his only means of stopping Ourumov's plans.
James corners Ourumov in a partially-completed train station, but is once again confronted by soldiers from the mysterious Janus syndicate. Racing against time, he must reach Natalya before Ourumov can escape with her.
Bond investigates the Memorial Park to find out more about the Janus group and gets a very nasty surprise!
After learning more about Janus, Bond heads to Nigeria by Aeroplane to investigate a Pan African Solar Power Plant that has been recently built there. However, Bond's aeroplane is shot down by a surface-to-air missile and he must find the Solar Power Plant on foot.
James infiltrates the Solar Power Plant to find out more about what it is for.
After being captured at the end of Solar, Bond confronts Trevelyan at the top of the station's focusing tower. Trevelyan explains his plan to attack the city of London with the second GoldenEye satellite, in order to punish the global financial market for its greed, using Natalya's fingerprint to activate the GoldenEye Key. Taking Bond's phone, he tries to call Bond's bluff by pressing the trigger, only for the remote mines set in the cooling room to detonate seconds later, beginning the destruction of the plant. Bond takes care of the Janus troops holding him as Alec escapes, and he and Natalya set about sabotaging the GoldenEye satellite to prevent it from being used.