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Please note that this is the Goldeneye Wiki's article on on the original release in 1997. If you are looking for the article on the Wii remake in 2010 then you should head to GoldenEye 007 (Nintendo Wii). For other uses, see GoldenEye 007 (disambiguation)

GoldenEye 007 (Nintendo 64)

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Release Date
August 25 1997
Platform
Developed By
Published By

GoldenEye 007 (sometimes called "GoldenEye 64" by fans) is a first person shooter videogame developed by Rareware and published by Nintendo for the Nintendo 64. It was released on August 25, 1997 and is based on the 1995 James Bond film GoldenEye.

Description[]

The game features three modes:

The first mode is the single player mode, where you control James Bond and complete missions roughly based on the movie's story. There is a variety of weapons in the game such as knives, pistols, rifles and others. To complete missions, the player must complete all objectives that are given when you select a mission. Examples include killing a specific enemy, retrieving documents and rescuing hostages. Usually, the number of objectives increase when you select harder difficulties.

The second mode is the multiplayer mode. Here, a player can play with his/her friends (up to 4 people in total) in different areas. The players can choose a character of their choice. Some of the characters are not even in the single player mode. Some characters need to be unlocked if you want to play as them, and that is done by completing missions in the single player mode.

The third mode is called Cheat Options. It is where you get to use cheats in the single player mode. A cheat is unlocked when you beat a mission really quickly or when you beat a mission on a certain difficulty. Here are a few examples of the cheats:

  • DK Mode - a cheat that allows you and other characters to have big heads and arms, looking similar to Donkey Kong.
  • Infinite Ammo - a cheat that allows you to have endless ammo, but still must reload.
  • All Guns - a cheat that gives you every single weapon in the game, including ones not normally found in missions such as the Shotgun or Silver PP7.
  • Paintball Mode - a cheat that leaves paintball splats on walls instead of bullet holes.

More info on Multiplayer mode[]

Five scenarios may be chosen. All the scenario names, except Normal and Team: - vs - , are names of Bond films.

  • Normal: Classic deathmatch.
  • You Only Live Twice: As the name suggests, players only have two lives. The last person alive wins.
  • The Living Daylights [Flag Tag]: One of the players must find a flag, and then pick it up, without being killed by the other player(s).
  • The Man with the Golden Gun: One of the players must find the Golden Gun, and then pick up the gun, without being killed by the other player(s).
  • Licence to Kill: One hit kills a player and they lose right away.
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All the scenarios.

There are also three team scenarios:

-Team: 2 vs 2

-Team: 3 vs 1

-Team: 2 vs 1

Trivia[]

  • Surprisingly, the game's iconic multiplayer mode was never originally intended during development, and was actually an afterthought.
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  • The game was the 1998 AIAS game of the year.
  • Originally, the 4 save file slots, in addition to Pierce Brosnan were to be represented by previous Bond actors (with the exception of George Lazenby) Sean Connery, Roger Moore, and Timothy Dalton. However, because Rare did not have the permission to use the likeness of any of the actors except for Brosnan, this was scrapped, and all of the save files had Brosnan's picture in the final game. The Bonds were also planned to be in the multiplayer mode as playable characters. This was the target of the hoax, known as the 4 Bonds Code.
  • During development, there was an idea by Rare where if the player had to reload, he/she had to pull out the Rumble Pak and re-insert it into the controller, similar to putting a magazine into an actual gun, but that was quickly scrapped, at the request of Nintendo.
  • The game is the third best-selling game of the Nintendo 64, selling over 8 million copies.
  • GoldenEye 007 was originally intended to be more violent, as a beta screenshot with blood on the back of the game's box can be seen, but this was scrapped during development, at the request of Nintendo forcing Rare to tone it down. This resulted the released game having enemies being shot unrealistically showing sparks as if bullets hit other objects. A Gameshark code can be used to bring back the blood, but in the final game it is unfinished and shown as larger red glitched sparks. The game's spiritual successor Perfect Dark, however, has GoldenEye's original planned level of violence restored.
  • The faces of the enemy soldiers in the game (excluding movie-based characters such as Trevelyan, Xenia, Ourumov and Boris) are actually faces of Rareware staff members, including the game's main developers, such as David Doak.
  • The sky graphics used for outdoor levels in GoldenEye 007 (and Perfect Dark) is taken from Rare's critically acclaimed 1994 arcade fighting game Killer Instinct. This particular game also shares GoldenEye's music composers, Robin Beanland and Graeme Norgate.
  • GoldenEye 007 was originally going to be in the style of a rail-shooter, like Virtua Cop. This is also evident from the E3 videos of GoldenEye 007 in 1996-'97. It was also originally planned to be released on the Super Nintendo Entertainment System, the Nintendo 64's predecessor.
  • The game itself to this day still remains one of the most popular first person shooters ever created, due to its then-revolutionary gameplay and graphics that pioneered many later FPS titles since such as Call of Duty and Halo, iconic music, and even has a critically acclaimed spiritual successor called Perfect Dark, also released for the Nintendo 64 in 2000.

Different Notes[]

  • In the Control level, if Bond kills Boris, Natalya will refuse to open the security door, thus failing the mission. Her change of heart is quite selfish, as she is letting millions of people die at the hands of Janus, because she thinks Bond made a mistake.
  • In multiplayer mode, no matter what character you play as, you will always have Bond's hands in animations, even if you have a gloved or female character model.
  • The laser gun is called the Moonraker Laser, but if it's your weapon of choice at the end of a multiplayer match, it is incorrectly called the 'Military Laser''.
  • In the Bunker level, in Agent and Secret Agent difficulties, you can kill Boris (actually a different character called Programmer, using same model) without penalty, yet he still turns up alive and well in the Control level.

See Also[]

External links[]

Gallery[]

Screenshots[]

Enlaces externos[]

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