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Lock bits are binary numbers that when selected, are used to lock doors when creating missions using the GoldenEye Setup Editor.

Each bit acts as a different lock. Doors have a total of 32 possible lock bits.

80000000

40000000

20000000

10000000

08000000

04000000

02000000

01000000

00800000

00400000

00200000

00100000

00080000

00040000

00020000

00010000

00008000

00004000

00002000

00001000

00000800

00000400

00000200

00000100

00000080

00000040

00000020

00000010

00000008

00000004

00000002

00000001

An example using locks is shown below.

Keycard A has lock bit 10000000 and Door A has lock bit 10000000, this is a full lock, so when the player picks up Keycard A, Door A will unlock.

You can also combine locks so more than one key is needed. If Door B has a lock 10000008, they will need Keycard A that unlocks 10000000 and Keycard B set to unlock 00000008.

You can also make a master keycard that opens any locked door by settings its lock bits to FFFFFFFF.


Action blocks only allow you to change a maximum of 8 bits. Only these can be toggled:

00000080

00000040

00000020

00000010

00000008

00000004

00000002

00000001

Keys have all 32 bits available, so there are times when only a key can be made to open a door.

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