FANDOM


Known ChangesEdit

PR CavernsGlass

Fake glass and additional consoles above the spiral ramp.

  • The windows above the spiral room originally used fake glass.
  • There were additional computer consoles near said fake glass.
  • This same area had a bright paved floor.
  • The walkway leading to the circular room with crates, lockers, and a shortcut into the room with the outlet pump controls didn't exist.
  • The outlet pump controls were repositioned.
  • The door with an arrow pointing up from Bunker was originally used as a placeholder for the iris and eyelid doors.

MiscellaneousEdit

  • Pursuing Trevelyan was originally going to be an objective.
  • Caverns has a unique, dark purple cloudless sky that is never seen because this stage has no openings to the sky.

Setup File LeftoversEdit

Unused PadsEdit

00 Basic PadsEdit

  • 0010: Janus Special Forces (on spiral ramp, near bottom)
  • 0011: Janus Special Forces (on spiral ramp, near top)
  • 004A: Scientist #1 (outside of radio room, near console pad)
  • 004C: Janus Special Forces (outside of radio room, behind crate)
  • 004F: Scientist #1 (in outlet pump control area, near old console position)
  • 0050: Scientist #1 or Janus Special Forces (in outlet pump control area, near bottom lockers)
  • 0051: Scientist #1 (in room at top of spiral ramp, near console pads)
  • 0052: Scientist #1 (in room at top of spiral ramp, near console pads)
  • 0058: Unknown (object unknown but definitely door control switch, door leading to inlet pump area)
  • 0059: Unknown (object unknown but definitely door control switch, door exiting inlet pump area)
  • 005A: Unknown (object unknown but definitely door control switch, door leading to spiral ramp from bottom)
  • 005B: Unknown (object unknown but definitely door control switch, door exiting spiral ramp at bottom)
  • 0067: Unknown (object unknown but definitely door control switch, door exiting spiral ramp at top)
  • 0068: Unknown (object unknown but definitely door control switch, door leading to spiral ramp from top)
  • 0069: Unknown (object unknown but definitely door control switch, door leading out of room at top of spiral ramp)
  • 006A: Unknown (object unknown but definitely door control switch, door leading back into room at top of spiral ramp)
  • 006B: Unknown (object unknown but definitely door control switch, door exiting outlet pump area)
  • 006C: Unknown (object unknown but definitely door control switch, door leading to outlet pump area)
  • 006D: Unknown (object unknown but definitely door control switch, door exiting radio area)
  • 006E: Unknown (object unknown but definitely door control switch, door leading to radio area)
  • 0077: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0078: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0079: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 007A: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 007B: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 007C: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 007D: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 007E: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 007F: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0080: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0081: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0082: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0083: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0084: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0085: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0086: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0087: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0088: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 0089: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 008A: Unknown (facing up, room with crates and lockers, could be switch or wall monitor)
  • 009F: Unknown (object unknown but definitely door control switch, door leading to final drone gun hall)
  • 00A0: Unknown (object unknown but definitely door control switch, door exiting final drone gun hall)
  • 00B9: Unknown (object unknown but definitely door control switch, door leading to final elevator room)
  • 00BA: Unknown (object unknown but definitely door control switch, door exiting final elevator)
  • 00C9: Janus Special Forces (on path 00)
  • 0121: Janus Special Forces (on path 01)
  • 0123: Janus Special Forces (on path 02)
  • 0154: Janus Special Forces (on path 03)

2710 Advanced PadsEdit

  • 2716: Double Screen Consoles (in room at top of spiral ramp)
  • 2717: Double Screen Consoles (in room at top of spiral ramp)
  • 2718: Double Screen Consoles (in room at top of spiral ramp)
  • 2719: Double Screen Consoles (in room at top of spiral ramp)
  • 271A: Double Screen Consoles (in room at top of spiral ramp)
  • 271B: Double Screen Consoles (in room at top of spiral ramp)
  • 271C: Double Screen Consoles (in room at top of spiral ramp)
  • 271D: Double Screen Consoles (in room at top of spiral ramp)
  • 2736: Double Screen Consoles (outside of radio room)
  • 2737: Double Screen Consoles (outside of radio room)
  • 2738: Double Screen Consoles (outside of radio room)
  • 2739: Double Screen Consoles (outside of radio room)
  • 273A: Double Screen Consoles (outside of radio room)
  • 273B: Double Screen Consoles (outside of radio room)
  • 273C: Double Screen Consoles (outside of radio room)
  • 273D: Double Screen Consoles (outside of radio room)
  • 273E: Double Screen Consoles (outside of radio room)
  • 273F: Double Screen Consoles (outside of radio room)
  • 2740: Double Screen Consoles (outside of radio room)
  • 2741: Double Screen Consoles (outside of radio room)
  • 2742: Double Screen Consoles (outside of radio room)
  • 2743: Double Screen Consoles (outside of radio room)
  • 2744: Double Screen Consoles (outside of radio room)
  • 2745: Double Screen Consoles (outside of radio room)
  • 2746: Double Screen Consoles (outside of radio room)
  • 2747: Double Screen Consoles (outside of radio room)
  • 2748: Double Screen Consoles (outside of radio room)
  • 2749: Double Screen Consoles (outside of radio room)
  • 274A: Double Screen Consoles (outside of radio room)
  • 274B: Double Screen Consoles (outside of radio room)

Unused PathsEdit

  • 00: 00C9, 00C8, 00C7, 00C6
  • 01: 0121, 0120, 011F
  • 02: 0123, 0125, 0130, 012F
  • 03: 0154, 0156, 0158, 0157, 0162

Action BlocksEdit

  • 0401: Activates unused path 00.
  • 0402: Activates unused path 01.
  • 0403: Activates unused path 02.
  • 0404: Activates unused path 03.
  • 040D: Blank.
  • 040E: Blank.

Unused TextEdit

Text for a lost objective, probably scrapped because this would've been the only mission with six objectives, and it's something you need to do anyway:

Pursue Trevelyan
pursue trevelyan

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