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The Stack is a multiplayer level in GoldenEye. It is the upper level of the Library in its own. It has all the
2player1

Two player in the Stack.

same features as the Library, except the player cannot access the Basement as it is blocked of by metal bars.

TriviaEdit

MultiplayerEdit

UNDER CONSTRUCTION

OutlineEdit

ContentsEdit

  • 5 Respawn Points
  • 10 Weapon Sets
  • 2 Body Armours
  • Flag Tag Token

Pad ListEdit

Basic PadsEdit

  • 00: Respawn #1
  • 01: Respawn #2
  • 02: Respawn #3
  • 03: Respawn #4
  • 04: Respawn #5
  • 05: Weapon #1 (F0)
  • 06: Weapon #3 (F1)
  • 07: Weapon #5 (F2)
  • 08: Weapon #6 (F1)
  • 09: Weapon #7 (F3)
  • 0A: Weapon #8 (F1)
  • 0B: Weapon #9 (F6)
  • 0C: Weapon #10 (F4)
  • 0D: Weapon #2 (F6)
  • 0E: Weapon #4 (F7)
  • 0F: Body Armour #1
  • 10: Body Armour #2
  • 11: Ammo Crate #1-A
  • 12: Ammo Crate #1-B
  • 13: Ammo Crate #3-A
  • 14: Ammo Crate #3-B
  • 15: Ammo Crate #5-A
  • 16: Ammo Crate #5-B
  • 17: Ammo Crate #6-A
  • 18: Ammo Crate #6-B
  • 19: Ammo Crate #7-A
  • 1A: Ammo Crate #7-B
  • 1B: Ammo Crate #8-A
  • 1C: Ammo Crate #8-B
  • 1D: Ammo Crate #9-A
  • 1E: Ammo Crate #9-B
  • 1F: Ammo Crate #10-A
  • 20: Ammo Crate #10-B
  • 21: Ammo Crate #2-A
  • 22: Ammo Crate #2-B
  • 23: Ammo Crate #4-A
  • 24: Ammo Crate #4-B
  • 25: Unused
  • 26: Unused
  • 27: Unused
  • 28: Unused
  • 29: Unused
  • 2A: Unused
  • 2B: Unused
  • 2C: Unused
  • 2D: Unused
  • 2E: Unused
  • 2F: Unused
  • 30: Unused
  • 31: Unused
  • 32: Unused
  • 33: Unused
  • 34: Unused
  • 35: Unused
  • 36: Unused
  • 37: Unused
  • 38: Unused
  • 39: Unused
  • 3A: Unused
  • 3B: Unused
  • 3C: Flag Tag Token
  • 3D: Unused

Advanced PadsEdit

  • 2710: Glass #1
  • 2711: Glass #2
  • 2712: Glass #3
  • 2713: Glass #4
  • 2714: Glass #5
  • 2715: Glass #6
  • 2716: Glass #7
  • 2717: Glass #8
  • 2718: Glass #9
  • 2719: Glass #10
  • 271A: Glass #11
  • 271B: Glass #12
  • 271C: Secret Wall Door (Dark) #1
  • 271D: Secret Wall Door (Dark) #2
  • 271E: Secret Wall Door (Dark) #3
  • 271F: Secret Wall Door (Dark) #4
  • 2720: Secret Wall Door (Dark) #5
  • 2721: Secret Wall Door (Dark) #6
  • 2722: Secret Wall Door (Dark) #7
  • 2723: Secret Wall Door (Dark) #8
  • 2724: Cell Door #1
  • 2725: Cell Door #2

TechnicalEdit

UNDER CONSTRUCTION

The following information is based on the NTSC NGEE ROM.

BackgroundEdit

  • File ID: 01A
  • Internal Name: bg/bg_ash_all_p.seg
  • ROM Location: 006DAE40
  • File Size: - (-)
  • Room Total: 0x5C Hex (92 Decimal)
  • Textures Used: -
  • Scale: 0.6599999666 (3E19 CD47)
  • Visibility: 1.0 (3F80 0000)

ClippingEdit

  • File ID: 229
  • Internal Name: Tbg_ash_all_p_stanZ
  • ROM Location: 0083D160
  • File Size (Compressed): - (-)
  • File Size (Uncompressed): - (-)

BriefingEdit

  • File ID: N/A
  • Internal Name: N/A
  • ROM Location: N/A
  • File Size (Compressed): N/A
  • File Size (Uncompressed): N/A

SetupEdit

  • File ID: 25F
  • Internal Name: Ump_setupashZ
  • ROM Location: 008A3BE0
  • File Size (Compressed): - (-)
  • File Size (Uncompressed): - (-)
  • Basic Pads: 0x3D Hex (61 Decimal)
  • Advanced Pads: 0x15 Hex (21 Decimal)

TextEdit

  • File ID: 286
  • Internal Name: LashE
  • ROM Location: 008E9970
  • File Size (Compressed): 0x10 (16 bytes)
  • File Size (Uncompressed): 0x20 (32 bytes)
  • Text Strings: None

Memory AllocationEdit

  • -ml: 0
  • -me: 0
  • -mgfx: 130
  • -mvtx: 100
  • -mt: 400
  • -ma: 100
  • Total: 730

MusicEdit

  • Main Theme: None
  • Background Sound: None
  • X Track: None

WeatherEdit

  • 1-P: Block 0x0 (Default)
  • 2-P: Block 0xC8 (Default)
  • 3-P: Block 0x12C (Default)
  • 4-P: Block 0x190 (Default)

MiscellaneousEdit

NavigationEdit

Goldeneye 007 (N64) - Multiplayer Levels
Temple | Complex | Caves | Library | Basement | Stack | Facility | Bunker | Archives | Caverns | Egyptian

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