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Types of Ammunition

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GoldenEye has several types of ammunition for different guns which are documented below. In addition to this maximum, Bond can carry the contents of any equipped weapons; for example, with two RC-P90s Bond can carry 800+80+80 = 960 pistol ammo. All of the thrown weapons have one "in the chamber" which raises their maximum by one.

Pistol AmmoEdit

Pistol ammo is used by pistols and submachine guns. Bond can carry a maximum of 800 bullets. Note that this ammunition is only called "ammo" when picked up.

Rifle AmmoEdit

Rifle ammo is used by assault rifles, and the sniper rifle. Bond can carry a maximum of 400 rounds of this ammo. Note that this ammunition is only called "ammo" when picked up.

Shotgun CartridgesEdit

Shotgun cartridges are used by the two shotguns. Bond can carry a maximum of 100 cartridges.

Hand GrenadesEdit

Bond can carry a maximum of 13 hand grenades.

RocketsEdit

Rockets are only used by the rocket launcher. Bond can carry a maximum of 4 rockets.

Remote MinesEdit

Bond can carry a maximum of 11 remote mines.

Proximity MinesEdit

Bond can carry a maximum of 11 proximity mines.

Timed MinesEdit

Bond can carry a maximum of 11 timed mines.

Throwing KnivesEdit

Bond can carry a maximum of 11 throwing knives.

Grenade RoundsEdit

Grenade rounds are only used by the grenade launcher. Bond can carry a maximum of 12 grenade rounds.

Magnum BulletsEdit

Magnum bullets are only used by the Cougar Magnum. Bond can carry a maximum of 200 magnum bullets.

Golden BulletsEdit

Golden bullets are only used by the Golden Gun. Bond can carry a maximum of 100 golden bullets.

BugsEdit

Bond can carry a maximum of 11 bugs.

GoldenEye KeysEdit

Bond can only carry 1 GoldenEye key at a time.

PlastiqueEdit

Bond can carry a maximum of 11 plastic explosives.

Watch Laser BatteryEdit

The watch laser has a maximum charge of 1000.

Watch Magnet AttractEdit

The watch magnet attract has a maximum charge of 10.

Tank ShellsEdit

Tank shells are only used by the tank. Bond can carry a maximum of 50 tank shells. These can be collected as usual ammo pickups, assigned at the start of a mission, or assigned using the tank itself.

Unused Ammo TypesEdit

Unused BulletsEdit

Presumably these bullets would've been for one or more of the weapons that use pistol ammo in the final version of the game. It may have been a special type of ammo for submachine guns as in Perfect Dark.

DartsEdit

Adds four darts to inventory on collection.

Explosive PensEdit

Explosive CasesEdit

Adds one bomb case on collection. Bond can carry a maximum of 2 explosive cases.

FlaresEdit

Bond can carry a maximum of 8 flares.

ApplesEdit

Bond can carry a maximum of 6 Apples.

Sticks of DynamiteEdit

Micro CamerasEdit

Adds a single micro camera to inventory.

UnknownEdit

CameraEdit

ID 1B is assigned to the camera used in Bunker to photograph the main screen and in Silo to photograph the satellite. The item itself does not utilize this.

TokensEdit

Adds one token to inventory. The token acts as the flag in multiplayer and is used for the scenario The Living Daylights.

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